Chapter Text
If you could choose a world to be isekaied into, you probably wouldn't choose the videogame Age of Tales. It's not that it's too dark or gritty or dangerous, quite the opposite. Age of Tales is boring.
It's a painfully generic medieval RPG with a very generic "farm boy becomes a hero" storyline. Or farmgirl, if you go that route. There's some moral choices, but overall the story is very linear from start to finish, and no matter how evil you try to play it, the game inevitably ends with the chosen farmboy (or girl) saving the world. Age of Tales has a very generic cast of characters with very generic backstories, even more generic villains with very basic evil plots, and side quests right out of early free to play mmorpgs. Overall the game is just very… mid.
It flopped within a week of being launched, deservedly so. It landed without a splash and was forgotten within the month, and its only saving grace was that at least it wasn't a live service and as such didn't have to go through the indignity of being shut down on top of being a failure. All in all, the game was a massive flop.
And Katie had sunk nearly six hundred hours into it.
She would have explained the appeal, if she knew what it was. The weirdly cosy art design in a game where you eventually end up leading armies in hopeless battles? The character creator that let her create a beautiful two meter hundred kilo blue-eyed wall of muscle as her player character? The weird charm of 80' and 90's fantasy novels, as depicted by the game's story? The glitch that let her literally duplicate gold bars in the tutorial section? The way you can trip the big bad down a staircase if you just happen to fill the boss arena with chairs, benches and barrels?
Katie has hundred percented the game twice, found all known Easter eggs and best glitches, and she still couldn't say why she loved it so much. Why, even as Valthor the Vile generically monologues about how he would fill the world with darkness before the final boss fight, she's already planning to play the game again from the start.
Van the Valorous - as her character this time is called - met the big bad with a big sword in one hand and tall shield in the other, his build a pitch perfect Paladin this time. Katie has played through the final battle so many times that she knows all of Valthor's moves, and Van is fully leveled at 120, so the battle isn't exactly a challenge. She spends most of it admiring the battle arena and Valthor's design. He's a classic long-haired pretty boy, with a rapier and elaborate long coat with enormous shoulders.
Valthor takes the coat off for the final phase of the battle, which Katie had always rather appreciated. She usually takes the opportunity to take Van's clothes off for the final round too, just for the aesthetic. It's not like Van needs the defence offered by clothing at that point anyway.
"So this is what you have chosen," Valthor says on the screen. "These people, with their puny concerns and petty squabbles. You, who like me, could've been a God!"
Katie is offered a final choice of dialogue. "You are no God, Valthor - a devil, at most," Van says and points his sword at Valthor. "And your evil reign ends now!"
"Fine. Let's end it," Valthor answers, and off goes the coat in a completely unnecessary bit of theatrical dramatics. "Have at thee!"
Katie sighs fondly, a smile stretched wide on her face as she plays through the final disappointing mini game of quicktime prompts while on her screen two shirtless men slash bloodlessly at each other.
Valthor loses and falls down. "I had… such plans," he rasps, reaching towards Van. "I was going to bring peace…and prosperity…"
"And yet you brought only war and devastation," Van says and kneels beside his fallen enemy - now, mysteriously, clothed again in his armour and cape. "Your reign is over, Valthor. It's over."
"So it is," Valthor sighs and lets his head fall to the floor. "I wonder… What kind of reign will yours be… oh Valorous one…"
And so Valthor dies and the game ends with the victorious player character walking determinately towards the camera with cape billowing behind them in the most dissatisfying sequel bait ending Katie has ever seen. It's supposed to imply what happens next, how the player character, now a General and Saviour, would probably go on to take charge of the land left behind by Valthor or whatever.
Of course, the game never got a sequel, but there's something endearing about how hopeful they were, making an ending like that. The developers really thought they did something there.
"Ten out of ten, premium trash," Katie sighs with pleasure. "Would not recommend to anyone - except me."
She skips through the final credits and back to the starting screen, intending to start a new game. Maybe this time she'd make Van look older - a huge grizzled old man playing the part of an innocent farm boy should be hilarious.
She stops before hitting [New Game], because the starting screen has changed. There's a new option there, one she's never seen before.
[New Game∞]
"What? I didn't know there was a New Game+," Katie mutters, confused. "Where was this the other times I finished the game, huh?" And why'd they use the infinity sign? Another of Age of Tales' weirdnesses?
Not sure if it would actually be any fun to play the game with a New Game+ but curious about what would actually transfer over with the save, Katie selects the [New Game∞]...
And is promptly sucked into her TV.
