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Summary
At 17, a drunken Shay Patrick Cormac is dragged out of the gutter by his childhood friend, Liam O'Brien, and thrust into the fledgling Colonial Brotherhood to become an Assassin.
At 19, on the heels of a mission failure that jeopardizes his place among the Assassins, Shay is nearly mauled to death by a wild animal in the woods. He falls into a coma, and wakes a month later to some- interesting developments.
At 20, a year on the dot after the attack... Shay suffers a horrific transformation under the unforgiving light of a cold full moon.
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Or, how would Assassin's Creed: Rogue change if Shay gets turned into a werewolf? Featuring: some romance, some angst, and a great helping of sass curtesy of one temperamental Templar Grand Master.
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When a young wolf is born, they are meant to be accepted by their family and immediately recognized as Pack. This ensures that later, when it is time for them to answer their first Call surrounded and supported by the Pack, their change is swift and smooth.
Stede Bonnet's father has hated him since the day he first drew breath and his mother drew her last.
He's never turned and he never will- just another point in the long, long list of ways he's a disappointment to his lineage.
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You can leave the Dreamlands, but the Dreamlands do not leave you.
Cabal does not come out of his time as a ghoul unscathed, and soon after he starts noticing all the little things he couldn't quite reverse. Leonie and Horst don't know what happened, but they'll figure it out if it's the last thing they do, and there's no time like the present- stuck on a train towards home as they are.
Alternatively, I really wanted a post-ghoul Cabal fic so I wrote one. Character exploration? I guess?
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Chasing Phantoms by Skywolf2001
Fandoms: Captain Harlock, 銀河鉄道物語 | Ginga Tetsudou Monogatari | The Galaxy Railways, 銀河鉄道999 | Ginga Tetsudou 999 | Galaxy Express 999
06 Feb 2020
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Summary
The Dust-dweller left a week after her 16th birthday and hasn’t looked back since- but now two years have passed and she desperately wants off the planet.
The Mimic’s orders have finally come through: find what was left behind and do not return without it, no matter the cost.
The Captain’s meddling with what he believed to be a small-time gang reveals something far more sinister, old wounds smart and the past starts nipping at his heels.
All three meet as the suns slowly set below Heavy Melder’s black horizon, starting a chain of events none of them could have prepared for and leaving no one unscathed- not even the dead.
[PERMA-HIATUS]

